![]() ![]() ![]() Ambient occlusion is a great way to add realism and depth to 3D renders in Blender without learning complex lighting setups. And the background is a lot lighter which makes the silhouette of the figure more. Also, some nice warm & cool light on the pants is noticeable. If you look at the original artist you will see that the shadows are a lot darker. You can also use lights or fog skies to enhance the atmosphere. Because of that, the model looks kinda flat even though the modeling itself is great. This can be used for procedural texturing, for example to add weathering effects to corners only. This can give your renderings a subtle yet powerful look and increase their realism. The Ambient Occlusion shader computes how much the hemisphere above the shading point is occluded. For a lamp as commented above to set the lamp color set it on the data part. Blender lets you adjust ambient occlusion globally or per-object. It's of type AreaLight which per documentation link posted in question is a subclass which inherits properties of > type(light)Īll objects have an rgba color property. (In the UI Properties panel it is under the Data tab.) > light_ob = C.object The light is the data part of the light object. Light portals work by enabling the Portal option, and placing areas lights in windows, door openings, and any place where light will enter the interior. > _add(type='AREA')Īt any time can hit the autocomplete to see the available options. Using light_ob = will only work as expected if there are no other lights of that name in the blend file. When adding an object via operator, the new object added is the context.object Notice the name below is not "Area" as there are already other area lights in the scene. ![]() Even if you are going to use a script from command line always (IMO) a good idea to test it out in the python console. ![]()
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